

Standard Diablo concepts – isometric, socketed items, level up grats you attribute and skill points, fetch/kill quests given by the town you start inĪgain, it doesn’t make this a bad game.You can retire your character and pass down perks, bonuses and an item to your next character.The death penalty - you can choose between a hefty penalty to be rezzed on the spot, a lighter penalty to be rezzed at the start of the level, or no penalty to be rezzed in town.Your pet can be transformed via feeding it fish.A pet - dog or cat - that holds an inventory, fights with you, and runs back to town to sell your stuff.Running down Torchlight’s features and then cross-comparing them to Fate’s, it’s like a severe case of déjà vu: But I didn’t really want to buy the same exact game twice. Now, don’t get me wrong - Fate was a great game. I really thought I was going mad, because the Torchlight experience is, beat for beat, the same that I had back when I paid $20 for Fate. As in, the same exact game from 2005, ported to 2009 and updated with new artwork and new skill trees. It doesn’t just use some of Fate’s same concepts, it is Fate. However, I didn’t realize before playing Torchlight just how much Baldree and company borrowed from Fate. This being his third action-RPG, it’d be logical to assume that he’s going to stick with what works and not throw everything out the window just because it’s a new game. Cursed King came with a Facebook Trading System where you could send your characters and items to other friends who played Cursed King and. Multiplayer never came with any of the Fate games. I knew that Travis Baldree was head of Torchlight’s dev team, a guy who also headed up Mythos and Fate. Its the developers fault for removing it.

Since several of my peers have jawed about this at length, I’m going to leave my review as “great game, can’t go wrong buying it”.īut there is something that bothers me while playing it, and although it might seem petty to bring it up, up it shall come.

Like many of you, I’ve been gorging a bit on Torchlight, and feel absurdly pleased as to what it accomplishes - it looks great, runs even better, and is a delightful mindless Dialbo-esque experience.
